Blog
Stories from the field
Notes from the team — what we learn building AI monetization for Unity and Unreal studios.
Aug 12, 2026 · 4 min read
An economy change review that catches real mistakes
Code review catches bugs and misses economy errors entirely, because a wrong number is syntactically perfect. A different set of questions is needed.
Aug 10, 2026 · 4 min read
Onboarding a new hire into a live game economy safely
A new person on a live economy is dangerous for about three months. Not because they lack skill, but because everything looks like it needs tidying.
Aug 5, 2026 · 4 min read
Live-ops handoff notes that actually transfer knowledge
When the person running your events leaves, the calendar survives and the reasoning does not. The reasoning is the part that was doing the work.
Aug 3, 2026 · 4 min read
An economy design doc that survives contact with live data
Most economy documents describe intent and go stale in a month. The parts worth writing down are the ones that stay true when the numbers change.
Aug 2, 2026 · 4 min read
Rollout safety for changes to a live game's economy
A bad economy change is not like a bad UI change. Players keep the currency, and you cannot undo a balance by reverting the config that produced it.
Jul 30, 2026 · 4 min read
Who owns the economy in a studio without a specialist
Most teams have nobody whose job is the in-game economy. It still gets changed weekly, by several people, with no one holding the whole picture.