Blog
Stories from the field
Notes from the team — what we learn building AI monetization for Unity and Unreal studios.
Jul 6, 2026 · 4 min read
Payment method localization: beyond cards and store billing
In many of your biggest growth markets, cards aren't the default. Here's why payment method localization moves conversion more than price tuning
Jul 6, 2026 · 4 min read
Mobile game M&A in 2026: what acquirers actually value
Downloads and DAU used to sell a mobile studio. In 2026 acquirers price on retention durability and revenue diversification instead. Here's why
Jul 6, 2026 · 5 min read
Live-ops calendars that outlast the person who built them
A live-ops calendar built as one-off events dies when its owner leaves. Templated events survive team turnover and cut event-prep time in half.
Jul 5, 2026 · 5 min read
Structured beta cohorts catch what launch metrics won't
A small beta cohort with structured feedback finds problems a bigger unstructured test group misses. Here is how to run one before your next launch
Jul 5, 2026 · 4 min read
Licensed IP collaborations and when they earn their cost
Crossover events with outside brands can spike revenue fast, but the licensing cost and calendar disruption are real. Here is how to size the bet
Jul 5, 2026 · 4 min read
Competitive mode monetization without breaking fairness
Ranked and competitive modes can't sell power without losing the players who make them worth playing. Here is what monetizes without pay-to-win
Jul 4, 2026 · 4 min read
Portfolio live-ops governance for multi-game studios
Studios with more than one live game keep rebuilding the same live-ops systems per title. Here is what shared governance actually saves
Jul 4, 2026 · 4 min read
Apple's new ad slots and Google's Power Pack: what shifted
App store search ads and Google's app campaigns both changed shape in 2026. Here is what the new placements and tools actually mean for your UA budget.
Jul 4, 2026 · 5 min read
Ad mediation is quietly moving from waterfall to hybrid
Pure waterfall ad mediation is losing fill value to hybrid bidding setups. Here is what changed and what to check before you touch your stack
Jul 3, 2026 · 4 min read
Sunsetting a live game: the wind-down players remember
Shutting down a live-service game badly costs you the next one too. Here is what a responsible wind-down actually requires, for players and revenue both.
Jul 3, 2026 · 4 min read
Hybrid-casual consolidation: what it means for smaller studios
Larger publishers are acquiring hybrid-casual studios that break out fast. Here is what that consolidation wave means if you're not the one being bought.
Jul 3, 2026 · 4 min read
Accessible design isn't a checkbox — it's a revenue lever
Remappable inputs, captions, and forgiving difficulty aren't just for players with disabilities. Here is the monetization case for building them in early.