Blog
Stories from the field
Notes from the team — what we learn building AI monetization for Unity and Unreal studios.
Jul 22, 2026 · 5 min read
Vendor Access Is Your Studio's Real Data Breach Risk
A major 2026 breach traced to a vendor, not the studio's own code. Here's why third-party access deserves the same audit as your own systems
Jul 22, 2026 · 5 min read
Personalized Pricing Now Faces a Real Regulatory Wave
Over 40 US state bills now target algorithmic pricing in 2026. Here's where regulators are drawing the line on personalized offers
Jul 22, 2026 · 5 min read
Currency Drift Is Quietly Costing Your Studio Revenue
A regional price set once and never revisited loses value as exchange rates move. Here's why pricing needs a review cadence, not a set-and-forget
Jul 21, 2026 · 5 min read
Virtual Currency VAT Ruling: What EU Studios Must Know
A March 2026 EU court ruling ends the VAT exemption argument for virtual currency sales, and studios pricing into the EU need to plan for it
Jul 21, 2026 · 5 min read
Live-Ops Localization QA Is the Step Most Teams Skip
Fast live-ops cadences push localization to the last minute. Here's the QA checkpoint that keeps broken translations out of your events
Jul 21, 2026 · 5 min read
Google Play's New Discovery Surfaces for Mobile Games
Google Play added conversational search, a short-video feed, and curated collections in 2026. Here's what each surface needs from your game
Jul 20, 2026 · 4 min read
A crash won't just interrupt a session, it ends one
Players who hit a game-breaking bug rarely give a second chance. Here's the case for treating stability as a retention lever, not just an engineering metric.
Jul 20, 2026 · 5 min read
Why energy systems aren't just a paywall in disguise
Stamina and energy systems get framed purely as a spend gate. They're also doing a pacing job most studios never give them credit for.
Jul 20, 2026 · 5 min read
AI NPC dialogue: the risk nobody shows in the demo
AI-generated NPC dialogue can now respond to things no writer scripted. It can also go off-brand just as easily. Here's how to bound the risk.
Jul 19, 2026 · 4 min read
Why some mobile games run three or more currencies
Games used to run one soft and one hard currency. Now many run a dozen. Here's the design logic, and where it turns from clarity into confusion.
Jul 19, 2026 · 4 min read
The official marketplace that beats real money trading
Banning third-party currency trading doesn't stop it. Building a studio-controlled marketplace can, if it actually guarantees what a black market can't.
Jul 19, 2026 · 4 min read
Install fraud hides inside your UA spend right now
Fraudulent installs cost the mobile industry billions a year, and most studios fold the cost silently into a rising blended CPI. Here's the fix.