Blog
Stories from the field
Notes from the team — what we learn building AI monetization for Unity and Unreal studios.
Jul 18, 2026 · 5 min read
Instant games: the no-install channel worth testing
Instant games let players try a stripped-down build in one tap, no install required. Here's what that layer can prove and what it can't.
Jul 18, 2026 · 4 min read
Engine licensing in 2026: seat fee or royalty wins
Unity's per-seat price rose again in 2026, Unreal still takes a royalty above $1M, and Godot charges neither. Here's how to weigh the tradeoff.
Jul 18, 2026 · 5 min read
The install-conversion tax hiding in your SDK stack
Every SDK you add makes your app bigger, and app size quietly costs you installs. Here's the data and how to keep the running total visible.
Jul 17, 2026 · 5 min read
Involuntary Churn: Renewals Lost to a Failure, Not a Choice
Roughly a third of subscription cancellations trace to a failed payment, not a decision to leave. Most of that is recoverable
Jul 17, 2026 · 4 min read
Google Play Games Achievements Now Drive Discovery
Google's Level Up program ties achievement quality to store promotion. A separate migration deadline applies whether you care or not
Jul 17, 2026 · 4 min read
Outsourcing vs Co-Development: Picking the Right One
Project-based work and co-development solve different problems. Picking the wrong one for a live game costs more than outsourcing saves
Jul 16, 2026 · 6 min read
Texas age verification law is enforced, not yet decided
Texas can enforce its app age verification law while the constitutional fight continues, so studios must build for it now, not wait for a final ruling
Jul 16, 2026 · 6 min read
Live ops seasonal art: reusable systems beat one-off bursts
Running frequent seasonal events strains art teams the same way it strains offer design. Reusable art systems fix it. One-off bursts don't scale
Jul 16, 2026 · 5 min read
First session behavior predicts who pays before anyone does
A player's first session reveals spend intent long before a purchase happens. Route ads and offers on that signal instead of waiting weeks to learn it
Jul 15, 2026 · 4 min read
Server Downtime Communication That Keeps Player Trust
How fast you communicate during an outage, and what you offer after, moves player sentiment more than the outage itself did
Jul 15, 2026 · 4 min read
Simulate Your Game Economy Before Players Break It
A single spreadsheet projection shows one outcome. Running thousands of simulated players through your economy shows the whole spread
Jul 15, 2026 · 4 min read
AI QA Testing Replaces the Grind, Not the Judgment
AI handles nightly regression across every device, freeing testers for the judgment calls automation still can't make in mobile game QA