Blog
Stories from the field
Notes from the team — what we learn building AI monetization for Unity and Unreal studios.
Jul 26, 2026 · 4 min read
The AI Art Tool You Adopted Has a Liability Question
Major studios are suing AI image generators over training data, and courts are still deciding who's liable for the output. Deployers are named too.
Jul 20, 2026 · 5 min read
AI NPC dialogue: the risk nobody shows in the demo
AI-generated NPC dialogue can now respond to things no writer scripted. It can also go off-brand just as easily. Here's how to bound the risk.
Jul 13, 2026 · 4 min read
AI dubbing makes full voice localization affordable now
Voice localization has always priced out mid-size studios while text scaled to a dozen languages. AI dubbing changes that math enough to matter
Jul 7, 2026 · 4 min read
LTV forecasting: cohort curves vs per-player models
Cohort curves and per-player models answer different questions about lifetime value. Picking the wrong one for your decision wastes both.
Jul 2, 2026 · 5 min read
Ad creative testing is the bottleneck now, not making
AI made ad creative nearly free to produce, so the constraint moved to testing. Here is how to decide which of a thousand variations deserves budget.
Jun 30, 2026 · 6 min read
AI liveops automation: what to delegate, what to keep
AI liveops automation works on structured tasks but fails on pacing and fairness. Here is the line between what to delegate and what to keep human
Jun 19, 2026 · 5 min read
AI as a Multiplier, Not a Replacement, Earns Trust
Players reject AI-assembled gameslop but accept AI as a multiplier for human work, here is how to use AI without losing player trust
Jun 18, 2026 · 5 min read
AI in dev didn't shrink your team, it moved the work
Nine in ten studios now use AI in development, but headcount isn't the number that changed. Here is what actually moved, and where it's headed next.
Jun 17, 2026 · 5 min read
AI player support: what to automate, what stays human
AI now handles most routine support tickets in mobile games. Here is where that line should sit, and why the wrong split costs you paying players.
Jun 15, 2026 · 4 min read
AI-generated content: what Steam and Google now require
Platforms are now drawing a line between AI tools used in development and AI content players actually see. Here is where that line sits in 2026.
Jun 14, 2026 · 5 min read
AI companions won't fix retention bolted onto an old game
AI companion features are the newest retention pitch in mobile games. Here is why most bolt-on attempts fail and what actually has to change.
Jun 7, 2026 · 7 min read
Explainable AI in monetisation: why auditability matters
AI that picks offers needs to explain its choices. As regulators and storefronts ask for evidence, black-box monetisation becomes a liability you can't defend.