Blog
Stories from the field
Notes from the team — what we learn building AI monetization for Unity and Unreal studios.
Jul 26, 2026 · 4 min read
Blend Two Genres and You Inherit Two Economies
Merge boards feeding RPG progression, match-3 layered onto dungeon crawling — every hybrid mechanic brings its own currency logic your economy has to absorb.
Jul 26, 2026 · 4 min read
A Kill Switch Is Seconds. A Store Fix Is Days
A broken price or economy bug spreads across your player base the moment it ships. Feature flags turn that into a switch you flip, not a build you ship.
Jul 23, 2026 · 5 min read
Crafting Systems Are Your Game Economy's Blind Spot
Faucet and sink models miss a third mechanic type. Here's why crafting and conversion systems need their own place in your economy audit
Jul 22, 2026 · 5 min read
Currency Drift Is Quietly Costing Your Studio Revenue
A regional price set once and never revisited loses value as exchange rates move. Here's why pricing needs a review cadence, not a set-and-forget
Jul 20, 2026 · 5 min read
Why energy systems aren't just a paywall in disguise
Stamina and energy systems get framed purely as a spend gate. They're also doing a pacing job most studios never give them credit for.
Jul 19, 2026 · 4 min read
Why some mobile games run three or more currencies
Games used to run one soft and one hard currency. Now many run a dozen. Here's the design logic, and where it turns from clarity into confusion.
Jul 19, 2026 · 4 min read
The official marketplace that beats real money trading
Banning third-party currency trading doesn't stop it. Building a studio-controlled marketplace can, if it actually guarantees what a black market can't.
Jul 16, 2026 · 5 min read
First session behavior predicts who pays before anyone does
A player's first session reveals spend intent long before a purchase happens. Route ads and offers on that signal instead of waiting weeks to learn it
Jul 15, 2026 · 4 min read
Simulate Your Game Economy Before Players Break It
A single spreadsheet projection shows one outcome. Running thousands of simulated players through your economy shows the whole spread
Jul 11, 2026 · 4 min read
What virtual currency expiration rules require in 2026
EU guidance on unused game currency, Japan's expiration rule, and US unclaimed-property law are converging on the same question: whose money is it
Jul 10, 2026 · 4 min read
Real money trading quietly undermines your currency's value
Third-party markets selling in-game currency for real cash exist for most successful games, whether studios acknowledge them or not
Jul 8, 2026 · 4 min read
Guild systems are a monetization layer, not just social glue
Guilds are usually built for retention and left there. Guild-scoped offers and collective goals turn social structure into a distinct revenue channel