Blog
Stories from the field
Notes from the team — what we learn building AI monetization for Unity and Unreal studios.
Aug 15, 2026 · 5 min read
Google's New Overlay Shows Friends' Progress Live
A system-level Android overlay now shows players what their friends are doing in your game, in real time — and you didn't build it
Aug 15, 2026 · 5 min read
Apple's New EU Purchase Rule Splits Into Two Paths
Apple now lets EU apps mention cheaper prices elsewhere. A separate, costlier entitlement is what actually lets players tap through
Jul 26, 2026 · 4 min read
Blend Two Genres and You Inherit Two Economies
Merge boards feeding RPG progression, match-3 layered onto dungeon crawling — every hybrid mechanic brings its own currency logic your economy has to absorb.
Jul 26, 2026 · 4 min read
A Kill Switch Is Seconds. A Store Fix Is Days
A broken price or economy bug spreads across your player base the moment it ships. Feature flags turn that into a switch you flip, not a build you ship.
Jul 25, 2026 · 4 min read
South Korea Just Published Its First Compliance Roster
Korea's game regulator named 81 publishers and flagged 40% for partial loot box disclosure failures. Here is what real enforcement looks like now.
Jul 25, 2026 · 4 min read
Passkeys Secure Login, Not the Recovery Path
Account takeover is shifting from stolen passwords to hijacked recovery flows. Passkeys don't close that gap, and your game account is exposed either way.
Jul 25, 2026 · 4 min read
Your Creator Campaign Can Land the FTC on Your Desk
FTC enforcement against undisclosed sponsored content is up sharply in 2026, and studios are liable alongside the creator. Here is what has to change.
Jul 24, 2026 · 4 min read
Review Reply Rate Is Quietly an ASO Lever Now
Store algorithms weigh review sentiment and reply rate in ranking, and Google indexes your replies. Here is why answering reviews now moves search.
Jul 24, 2026 · 4 min read
Your Data Safety Label Is Now Checked, Not Just Filed
Store reviewers now scan your binary against your data safety label and flag mismatches automatically. Here is what actually gets checked.
Jul 23, 2026 · 5 min read
What the EU's DMA Actually Changed for iOS Studios
Apple now allows third-party app stores and sideloading in the EU, with a new fee structure. Here's what changed and what stayed the same
Jul 23, 2026 · 5 min read
Crafting Systems Are Your Game Economy's Blind Spot
Faucet and sink models miss a third mechanic type. Here's why crafting and conversion systems need their own place in your economy audit
Jul 22, 2026 · 5 min read
Currency Drift Is Quietly Costing Your Studio Revenue
A regional price set once and never revisited loses value as exchange rates move. Here's why pricing needs a review cadence, not a set-and-forget