Blog
Stories from the field
Notes from the team — what we learn building AI monetization for Unity and Unreal studios.
Aug 15, 2026 · 5 min read
Apple's New EU Purchase Rule Splits Into Two Paths
Apple now lets EU apps mention cheaper prices elsewhere. A separate, costlier entitlement is what actually lets players tap through
Jul 26, 2026 · 4 min read
The AI Art Tool You Adopted Has a Liability Question
Major studios are suing AI image generators over training data, and courts are still deciding who's liable for the output. Deployers are named too.
Jul 25, 2026 · 4 min read
Your Creator Campaign Can Land the FTC on Your Desk
FTC enforcement against undisclosed sponsored content is up sharply in 2026, and studios are liable alongside the creator. Here is what has to change.
Jul 24, 2026 · 4 min read
Review Reply Rate Is Quietly an ASO Lever Now
Store algorithms weigh review sentiment and reply rate in ranking, and Google indexes your replies. Here is why answering reviews now moves search.
Jul 24, 2026 · 4 min read
Chargeback Ratio Thresholds Can Cut Off Your Payments
Visa and Mastercard both tightened dispute-ratio rules in 2026. Cross the line and a card network can flag your account before you notice a trend.
Jul 23, 2026 · 5 min read
What the EU's DMA Actually Changed for iOS Studios
Apple now allows third-party app stores and sideloading in the EU, with a new fee structure. Here's what changed and what stayed the same
Jul 21, 2026 · 5 min read
Google Play's New Discovery Surfaces for Mobile Games
Google Play added conversational search, a short-video feed, and curated collections in 2026. Here's what each surface needs from your game
Jul 19, 2026 · 4 min read
Install fraud hides inside your UA spend right now
Fraudulent installs cost the mobile industry billions a year, and most studios fold the cost silently into a rising blended CPI. Here's the fix.
Jul 18, 2026 · 5 min read
Instant games: the no-install channel worth testing
Instant games let players try a stripped-down build in one tap, no install required. Here's what that layer can prove and what it can't.
Jul 18, 2026 · 4 min read
Engine licensing in 2026: seat fee or royalty wins
Unity's per-seat price rose again in 2026, Unreal still takes a royalty above $1M, and Godot charges neither. Here's how to weigh the tradeoff.
Jul 17, 2026 · 4 min read
Outsourcing vs Co-Development: Picking the Right One
Project-based work and co-development solve different problems. Picking the wrong one for a live game costs more than outsourcing saves
Jul 16, 2026 · 6 min read
Live ops seasonal art: reusable systems beat one-off bursts
Running frequent seasonal events strains art teams the same way it strains offer design. Reusable art systems fix it. One-off bursts don't scale