Blog
Stories from the field
Notes from the team — what we learn building AI monetization for Unity and Unreal studios.
Jul 25, 2026 · 4 min read
South Korea Just Published Its First Compliance Roster
Korea's game regulator named 81 publishers and flagged 40% for partial loot box disclosure failures. Here is what real enforcement looks like now.
Jul 25, 2026 · 4 min read
Passkeys Secure Login, Not the Recovery Path
Account takeover is shifting from stolen passwords to hijacked recovery flows. Passkeys don't close that gap, and your game account is exposed either way.
Jul 24, 2026 · 4 min read
Your Data Safety Label Is Now Checked, Not Just Filed
Store reviewers now scan your binary against your data safety label and flag mismatches automatically. Here is what actually gets checked.
Jul 23, 2026 · 5 min read
The FTC's Click-to-Cancel Rule Is Coming Back for Studios
A court struck down the FTC's cancellation rule, but 2026 developments show it's returning. Here's what's actually in force for your subscriptions
Jul 22, 2026 · 5 min read
Vendor Access Is Your Studio's Real Data Breach Risk
A major 2026 breach traced to a vendor, not the studio's own code. Here's why third-party access deserves the same audit as your own systems
Jul 22, 2026 · 5 min read
Personalized Pricing Now Faces a Real Regulatory Wave
Over 40 US state bills now target algorithmic pricing in 2026. Here's where regulators are drawing the line on personalized offers
Jul 21, 2026 · 5 min read
Virtual Currency VAT Ruling: What EU Studios Must Know
A March 2026 EU court ruling ends the VAT exemption argument for virtual currency sales, and studios pricing into the EU need to plan for it
Jul 11, 2026 · 4 min read
What virtual currency expiration rules require in 2026
EU guidance on unused game currency, Japan's expiration rule, and US unclaimed-property law are converging on the same question: whose money is it
Jul 3, 2026 · 4 min read
Sunsetting a live game: the wind-down players remember
Shutting down a live-service game badly costs you the next one too. Here is what a responsible wind-down actually requires, for players and revenue both.
Jun 30, 2026 · 5 min read
Per-player pricing and the fairness line players punish
Per-player pricing can lift revenue or wreck trust. Here is the line between dynamic pricing players accept and the kind they punish you for
Jun 19, 2026 · 5 min read
AI as a Multiplier, Not a Replacement, Earns Trust
Players reject AI-assembled gameslop but accept AI as a multiplier for human work, here is how to use AI without losing player trust
Jun 17, 2026 · 5 min read
Friendly fraud vs an honest mistake: telling them apart
Most chargebacks in mobile games aren't fraud in the criminal sense — they're players keeping what they bought. Here is how to respond to each fairly.